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AI Insights · Timothy · July 2022

Top 5 Gacha Games Performance in Portugal Q2 2022

Explore the performance of the top 5 Gacha games in Portugal during the second quarter of 2022, highlighting trends in downloads, revenue, and active users.

Top 5 Gacha Games Performance in Portugal Q2 2022

During the second quarter of 2022, the performance of the top 5 Gacha games in Portugal showed a diverse range of trends in terms of downloads, revenue, and active users. Here's a detailed look at the metrics from Sensor Tower for Sonic Forces PvP Racing Battle, 8 Ball Pool™, Dislyte, Head Ball 2 - Soccer Game, and Dragon City - Breed & Battle!.

Sonic Forces PvP Racing Battle from SEGA experienced a significant increase in weekly downloads, peaking at approximately 10.8K in late April. However, downloads saw a decline towards the end of the quarter, dropping to around 2.8K. Weekly revenue for the game showed a steady rise, reaching about $482 in late May before fluctuating between $230 and $361 in June. The number of active users followed a similar pattern, peaking at nearly 39K in late April and gradually dropping to around 26.9K by the end of June.

8 Ball Pool™ by Miniclip.com maintained a relatively steady weekly revenue, hovering around $4K to $5.7K throughout the quarter. Downloads were stable, fluctuating between 4.2K and 6.6K. Active users saw a slight decline from approximately 124.5K at the start of the quarter to about 106K by the end of June.

Dislyte, released by Farlight Games in early May, showed a strong start with weekly downloads peaking at around 14.2K in the week of May 9. However, downloads decreased significantly to around 592 by the end of June. Revenue for Dislyte peaked at approximately $7.7K in mid-May before stabilizing around $2.5K to $5K in June. Active users also saw a peak in mid-May at around 10.4K, before decreasing to approximately 3K by the end of the quarter.

Head Ball 2 - Soccer Game from MASOMO LIMITED saw a varied trend in weekly downloads, starting at around 5.7K in late March and dropping to around 1.8K by the end of June. Weekly revenue showed a steady increase, peaking at approximately $731 in the final week of June. Active users for the game remained relatively stable, fluctuating between 28.1K and 41.5K throughout the quarter.

Dragon City - Breed & Battle! by Socialpoint experienced a steady weekly revenue trend, peaking at about $3.7K in late May. Downloads remained consistent, fluctuating between 1.3K and 2.9K. Active users showed a slight increase from approximately 48.2K in late March to around 49.3K by the end of June.

For more detailed insights and data on these apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022